libsdl2 (2.30.5+dfsg-1)
[PTS] [DDPO]
OK: VCS matches the version in the archive
- Git: https://salsa.debian.org/sdl-team/libsdl2.git
-
- Branch: debian/latest
- Path: debian/changelog
- Repo size: 3715072
- Browser: https://salsa.debian.org/sdl-team/libsdl2
- Last scan: 2024-07-24 21:23:01+00
- Next scan: 2024-07-31 07:08:00+00
- CI pipeline status: success
- Debian changelog in Git:
libsdl2 (2.30.5+dfsg-1) unstable; urgency=medium
* New upstream stable release
- Treat ROG RAIKIRI as an Xbox Series-compatible gamepad
- Respect SDL_RENDER_DRIVER, SDL_FRAMEBUFFER_ACCELERATION hints when
creating an accelerated window surface
- Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE hint allowing the hardware
cursor to be kept visible in relative mode
- In the KMSDRM driver, use GBM modifiers if necessary
- Various platform-specific changes not relevant to Debian
* d/patches: Apply post-release bug fixes up to
release-2.30.5-18-ge7a47e783, excluding platform-specific changes not
relevant to Debian
- Try to create an accelerated renderer for the window surface, even
if SDL_HINT_RENDER_DRIVER is "software"
- Improve latency of Steam Deck controller via HIDAPI
- Improve detection of Nintendo Switch Pro controller report mode
- Fix attribute list for SDL_GL_FLOATBUFFERS
- Fix unsupported KMSDRM modifiers
- Fix a race condition in multi-threaded applications
- Fix an off-by-one that led to rare sem_timedwait() failures
- Ensure that all functions have proper prototypes
-- Simon McVittie <smcv@debian.org> Fri, 19 Jul 2024 11:23:48 +0100
- This branch is even with tag debian/2.30.5+dfsg-1